Question on Stock Character Controller

Greetings,
I have just started recently with Unity 4 Pro (Full Version). I am wondering if there is anywhere that describes in detail how to use the stock character controller scripts? After implementing the 3rd person script and camera, and animation (boy was that a lot of trial and error!), I finally got it working. I find that movement is kinda sketchy, and by that I mean that turning turns too much, the jumping seems strange to me compared to released games I have played (moon effect?), backwards not working and details like that.

Is this because I have configured it wrong, or is it just because it is a stock script, and I would be better served with a different script? I have put my prototype up, it is version 0.01. (if the version is higher, means I updated it since I last posted) so people can see what I mean. Just to clarify, I am not looking for someone to re-write the codes, just to point out if I misconfigured it and its actually pretty solid, or let me know that I should consider alternatives (like possibly write one from scratch. Albeit on this issue I feel that re-inventing the wheel would be pointless, since movement and camera’s are pretty standard in the gaming industry).

The prototype can be found at: http://www.coldfist.ca/Games/Builds.html

Sincerely,
VarrickCW

Hey Varrick
One of the great things about Unity is that there are a lot of example project to study. If your working on a Third person game, I would check out some of the demo’s and look and see how they are set up. Here is a link to get you started.http://unity3d.com/gallery/demos/demo-projects:slight_smile: