Question on using UnityAds

Hi

If I want to add UnityAds to an iOS unity project, can I ignore the instructions for iOS integration and just follow the Unity Package instructions? Or do I need to build the project from Unity, then follow the iOS integration instructions by changing the built XCode file?

Do I need an iTunes Connect account set up…?

I am assuming the iOS XCode instructions are for integrating Unity Ads into a non unity project (for example a Cocos2d Xcode Project).

Regards

I

Anyone :slight_smile:

Hi Indy,

Yes, just use the Unity Asset store package instructions.

And as you correctly concluded, the iOS instructions are meant for non-unity integrations for the SDK (like Cocos2d XCode project)

Cheers,
Heikki

Thx