I need to make an interactive 360 movie that runs on mobile using the gyroscope. It’s basically a player that loads videos depending on the position the user is looking to. There are buttons that if the player looks for a certain time, it generates an effect or loads a video.
I’ve been using unity for a long time, and I know how to use it. I have most of the logic for loading and reproducing videos done, everything that is not VR realtead. But the issue I’m having is with the VR plugin. There are so many options and packages and I’m not sure what I should be using. Ideally I’d like it to work in a level of abstraction, so that my solution will last for a while to later have the option to port to other plataforms. But ultimately I just need something that will work with a mobile device, specially those running on android. I’ve watch tutorials, but most of them seem to work with deprecated solutions. Should I use for example the XR Interaction Toolkit, even if it’s in preview mode. Should I use the XR PlugInManager? Wich option should I choose? Should I get a GoogleCardboard plugin even though I don’t want to use Google Cardboard? etc.
Can anyone guide me a bit?
Bump, I need this.
What’s the best solution for handling android VR today. Most of the plugins seem deprecated.
so are you using some VR headset for it, or just view the screen normally (and rotate device to look around) ?
i think google cardboard plugin is the easy solution, since its meant for that kind of devices,
where user inserts their own phone - doesn’t have to be google’s own cardboard device.
*some of those cardboard styled headsets have their own plugins available also, so might want to check if that one has.
Ok, it’s just that google seem to have abandoned the project. Hopefully the headtracking still works well enough.