Hi!
Lately I’m trying to extend my experience with Unity by diving into different topics and creating something with it. This time I’m busy with animation with mecanim. I really like the system and I think it works really well, but I think I’m not able to use it well enough for my current problem. I get how the system works and I can get create basic animations, but I wanted to go a step further.
So, I found this sprite sheet which has a lot of animtions to make movement look really smooth. Notice for example the these animations, which are played one time between looping animations. For example: Dashing (looping) → Transition into skidding (once) → Skidding (looping) → Stop skidding (once) → Idle
Anytime during these animations, looping or played once, the user could give other input, for example he could start jumping or shooting, which have their own path of animations that are played once or are looping. This means that from any animation I need to make a macanim transition towards any other possible animation. Which is a lot!
I know there is an Any State state, but I haven’t gotten that to work really well with what I’m trying. Here is a screenshot of my current animator: Screenshot - 8cb8034eb79d29f49cccc5580eb5d304 - Gyazo
So my question is, can I make use of mecanim more efficiently or should I do this kind of animation by code? Any tip, trick, feedback, help or opinion is appreciated! ![]()