So I don’t know if this is an issue or not, just wondering why this is. As you can see in the screenshots my friends z axis always point to a certain point, while mine always points in the direction the object is looking. How can you change this and is it necessary to change?
We are using the same version of Unity, 5.5.2f1
There is a Local/Global axis button in the Editor to the right of the selection tools. Setting it to local will show the arrows in relation to the selected object, while Global will ALWAYS point to the global axis. Both are very useful for different reasons.
From what I can tell, your friend has it set to Global while you have it set to Local.