Question Regarding Creating Shader like this:

Does anyone know how to achieve a shader that looks like this?:



I’m trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you.

Edit: I see that this style is also similar to Viewtiful Joe, or a modified cel shader.



it is exactly a cel shader with tuned down intensity modifiers.
Incidentially, i just released a cel shading package to the assetstore. Its a lighting function so you can turn any surface shader into toony.