Question regarding inspector references and memory use.

I have a question regarding sprites and public (via serialize field) references in the inspector. I want a accessible list of sprites that I can manually assign that I can use later. There are many sprites, 500+.

I was wondering, if I set these references via the inspector field slots, are they all of the sprites loaded as soon as the app is running? I don’t really want to use up more memory than needed. I would use Resources.LoadAsync() but was wondering if there is another way (asset bundles are not a solution that I can use for this app, unfortunately).

thanks in advance.

Yes indeed.

Be sure you have a problem before you engineer a solution. Can you fit all the sprites in memory? Memory is there to be used.