Hello. I’m currently trying my best to use the built in parallax occlusion map node for HDRP. On flat surfaces (The basic unity plane) the parallax works correctly.
However, on every other object type, the parallax doesn’t seem to work at all.
Can anyone help me fix this? I’m not quite sure what I need to do.
Heres the shader graph.
It wont let me embed more than 1 image, but if I could I’d show what I mean by it not working.