A couple friends and I are working on a fairly simple co-op RPG game, and have not use done any server-related things, but because I think fairly critically, I came upon a question.
Is there anything stopping the inputs from a certain character affecting another character in the scene?
I’ve been thinking about how one would prevent that, as that would be pretty troublesome of course. And I’m also fairly sure the answer is simple, but I’m just not aware of it yet.
Could anyone explain how to prevent, and or keep this from happening so that each person controls their own character.