Hey everyone!
I’m new at developing games.
I fould out there are A LOT OF resolutions of android devices…
9:6, 3:4, some random between 9:6 and 10:6… And so on…
I have none experience with developing games for tones of resolutions…
Can anyone give me some video/text tutorial how to do portaint 100% responsive game the best and effenciest way?
Thanks everyone for answer, you are awesome!
Have a nice day.
The most common aspect ratio is 16:9(called HD)
You can change screen resolution to the following 16:9 aspect ratios:
1920x1080 - 16/9
1280x720 - 16/9
900x506 - 16/9
800x450 - 16/9
In code:
void Start()
{
Screen.SetResolution(1280,720,true);
Camera.main.aspect = 16f/9f;
}
Higher resolution need more powerful GPU.
The display aspect ratio (DAR) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display. It is expressed as two numbers separated by a colon (x:y), where x corresponds to the width and y to the height. Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10, and 16:9.
To distinguish:
Because the units cancel out, all aspect ratios are unitless.
The size of a television set or computer monitor is g...
16:9 is a widescreen aspect ratio with a width of 16 units and height of 9 units.
Once seen as exotic, since 2009, it has become the most common aspect ratio for televisions and computer monitors, and is also the universal standard image format for the universal 1080p, 2160p and 4320p formats.
16:9 or "sixteen-nine" is the universal widescreen standard format and Wide-aspect Clear-vision. Japan's Hi-Vision originally started with a 15:9 ratio but converted when the international standards group...