Hello everyone, I am working on a small project and one of the tasks involves tetrahedron texturing. I am creating the tetrahedrons and their UV mapping by script and while I have no real troubles there is something strange I noticed in the Scene preview while the game is running:
If you notice the upper left edge there seems to be a transitioning of the texture to that face, but from pure mathematical point of view that shouldn’t happen since the UV coordinates are easy to calculate and set:
Vector2 uv3a = new Vector2( 0f, 0f );
Vector2 uv1 = new Vector2( 0.5f, 0f );
Vector2 uv0 = new Vector2( 0.25f, 0.433013f );
Vector2 uv2 = new Vector2( 0.75f, 0.433013f );
Vector2 uv3b = new Vector2( 0.5f, 0.866025f );
Vector2 uv3c = new Vector2( 1f, 0f );
The texture I am using is this one (transparency intended):
Am I missing something in the setup or this is something to be expected?