Hello all-
So recently I have been working with unity mirror. It has been relatively simple tool, but I do have some unique instances that I am trying to figure out.
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My game is going to have a randomizer. (Random events happen in the game; it’s a game of chaos. [the randomizer is a game object with a script attached.]) How do I sync it so the randomized events appear the same on different devices? Can I simply add a network identity to the random controller objects? How does this work?
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Sirens on vehicles. I would like to have synced sirens on emergency vehicles. (ie one player turns on a car siren and all other players can see/hear the siren as soon as it’s turned on.) Again, is this just a net ID or something more complicated?
Thanks for your replies in advance and Im sorry that the question is a very specific third-party one.