(QUESTION) Syncing actions in Mirror

Hello all-

So recently I have been working with unity mirror. It has been relatively simple tool, but I do have some unique instances that I am trying to figure out.

  1. My game is going to have a randomizer. (Random events happen in the game; it’s a game of chaos. [the randomizer is a game object with a script attached.]) How do I sync it so the randomized events appear the same on different devices? Can I simply add a network identity to the random controller objects? How does this work?

  2. Sirens on vehicles. I would like to have synced sirens on emergency vehicles. (ie one player turns on a car siren and all other players can see/hear the siren as soon as it’s turned on.) Again, is this just a net ID or something more complicated?

Thanks for your replies in advance and Im sorry that the question is a very specific third-party one.

Please check out our documentation & examples.
Sounds like you want [ClientRpc]s.

Sorry, I’m not spending $80 on your packages :smile: !

What do you mean 80$? Mirror is free or is there something I am missing