Question: Unity3d with the game before!

Hello everyone;
I have a few questions.

Unity3d, 64000 faces I think there is a limit of one hundred?. How do you calculate based on? Is this the limit has been increased in the new version? or has not changed,?


The study seems to be on the faces of the number 64000.

I think that brings us to the limit to make this game???

MyProject

I have wanted to make a game (FPS)
This game will be a Gothic space. Interest interesting buildings, museums, historic heights, such as location of the fields of archeology will be. (In this state, such as 64000 was the number of faces)

Demo (intro) will be the scenes, characters and character as well as assist the people surrounding.

Animated interactions that place, the question-answer solutions.

What steps need to watch this game in my preparation?.. What do you suggest?
Waiting for your help.

Especially people who have Unity3d Game Logic.

Thank you very much.
ilker Yüksel.

There’s a limit of approximately 64000 vertices per mesh, because of 16 bit triangle indices. 99.99% of the time this makes no difference, because if your mesh is over 64000 vertices, you simply split it into more than one mesh.

–Eric

secondly, you could lower the count on the mesh, by using bumpmaps for details. (gotten from the higher detailed mesh)

ok…

What steps need to watch this game in my preparation?(MyProject)… What do you suggest?