I originally posted this over in the Asset Store forum but that is 99% adverts and promotion so I didn’t get any responses. I hope it’s ok to post it here as well.
I made one small set of background audio loops (found here: https://www.assetstore.unity3d.com/en/#!/content/18382) but they’re not very popular. So before making another pack, I wanted to ask: what sort of background audio would be useful to you? Specific kinds of music? (Classical, medieval, rock, industrial, ambient, etc etc?) Real-world ambience? (Modern urban, fantasy world urban, sci-fi ship noises, plains, mountains, forests, arctic, etc etc?) Abstract noise? (Drones, ‘atmospheres’, discordant tones, etc etc). All suggestions welcome.
Thanks for clicking! It looks like the Asset Store doesn’t like direct links. If I click through, it takes me to the front of the Asset Store. But if I then select the URL bar and hit enter… it goes to my asset. Weird.
The link had a typo, but only when we tried to click on it. If we copy and paste the text URL, it was fine. Somehow the forum messages up the html anchor tag or the user made a mistake posting.
Original link that did not work:
Corrected link that does work:
The weird thing here is that %21 is the HTML URL encoded version of the exclamation point (!) character. So instead of /#! it had /#! plus the URL encoded version of !.
I’ve recently started making music with authentic instruments.
I would say your best bet is to pour your heart into what YOU love, I mean make it so perfectly and once you get a great base of music out there it’s just a matter of people knowing you exist.
Heck I played Amazing Grace with my Violin and posted it on fourms and over 20 people downloaded it (it’s free) and a couple keys weren’t toned properly, but aside from that most of the reviews were great, it’s just letting people know you exist and building up a fan base, use Youtube, use everything at your disposal, make music for peoples games, etc.
I just noticed that the forum even messed up the link I copied. The /#!%21 in the broken link got automatically changed to /#!! when I posted it. The forum is definitely trying to be “helpful” with URLs. Either way, the correct link does work if you want to click on that.
I’m already a musician that records albums, occasionally even getting to play gigs. So don’t worry, that part is covered. Here, I am trying to mix my passion for music and for game development by creating useful assets. Except, maybe they’re not that useful! I don’t think people are as interested in audio as they are in other aspects, sadly.
Music is what makes a game so great, kids these days are used to games like stupid COD with no music, almost any FPS (espically) has no real music, you might once in awhile hear some ambient kind of music, but it’s usually short lived lol.
But dang, maybe you can help me with learning how music works lol. I’m a noob at it, but I have a very strong passion for it, at least Violin, Piano and Ocarina…Hopefully I can get an Armenian Duduk one day though.
I think background ambience is useful too. It can set a real tone for certain types of games. A good example would be the first 2 Thief games, which didn’t really have ‘music’ but did have background sound that was very immersive. My asset pack contains a few bits like that, but I wanted to know if there was much demand for it.
Regarding learning how music works… I think the best thing is to learn a few pieces to play on an instrument while also picking up a book on basic music theory. A lot of people learn an instrument but never really learn how to write music - and some people start writing their own stuff but don’t really realise what works and what doesn’t, because they don’t know how the theory can guide them.
I am extremely interested in audio. For games we have only two means of communicating with the player: sights and sounds.
I agree people are way too focused on the visual presentation.
Mostly it comes down to I have not had a reason to look for music yet except for my Christmas game. And that needed Christmas tunes. I will definitely be searching the asset store for music for other projects in the future and be sure to check out your work.
I actually thought about that when writing but since not every device has it left it out. The only things always present are sights and sounds. You’re right though for consoles the rumble can be used too.