Questionable Delivery

I’m not a unity developer, but a game designer. I commissioned work on a game that the programmer failed to complete. That’s okay I thought. I’ll pay him for his time and hire another programmer to pick up where he left off. The previous developer delivered the project in a data folder. The contents looks like this:

Managed
Mono
Resources
mainData
output_log.txt
resources.assets
sharedassets0.assets
sharedassets0.resource

I’ve handed the project over to several developers and they are unable to open the project - saying that it’s packed. The folder structure does not resemble the Unity projects I’ve worked on (but I’m a novice). The previous developer says it’s not his problem if other developers have tech difficulties - since they are either using the wrong computer or Unity software. My question: Does this appear to be a proper deliverable? Or is the previous developer scamming me? Any input would be welcome.

That is the build folder which is the output from Unity. He needs to send the Project Folder with the original and uncompressed assets. It’s not technical difficulties, he just sent you the Build folder instead of the Project folder. Probably deliberate and some political bs reason because it is a hard mistake to make.

Project folders are more like…

/Assets
/Library
/obj
/ProjectSettings
/Temp
Assembly-CSharp.csproj
Assembly-CSharp-Editor.csproj
Assembly-CSharp-Editor-vs.csproj
Assembly-CSharp-vs.csproj
Assembly-UnityScript.unityproj
Assembly-UnityScript-vs.unityproj
<.......>

That’s exactly what I suspected - thanks for your help. I’ll request the Project Folder with the original uncompressed assets (which is what he says he’s delivered). I’ll probably get more drama…