I’m not a unity developer, but a game designer. I commissioned work on a game that the programmer failed to complete. That’s okay I thought. I’ll pay him for his time and hire another programmer to pick up where he left off. The previous developer delivered the project in a data folder. The contents looks like this:
Managed
Mono
Resources
mainData
output_log.txt
resources.assets
sharedassets0.assets
sharedassets0.resource
I’ve handed the project over to several developers and they are unable to open the project - saying that it’s packed. The folder structure does not resemble the Unity projects I’ve worked on (but I’m a novice). The previous developer says it’s not his problem if other developers have tech difficulties - since they are either using the wrong computer or Unity software. My question: Does this appear to be a proper deliverable? Or is the previous developer scamming me? Any input would be welcome.