Questions about 360 Video in Cardboard/GearVR - scaling and flipping

I’m working on a 360 app for GearVR. The client sent a video, it’s not 3D, just regular flat video. I play it using GVR Video Texture script and a sphere, just like how they setup the example scene.

Two main problems:

  • The video is mirrored. I tried setting texture tiling to -1 but that didn’t work, it took the left most pixels and smeared them around the sphere.
  • Your perceptive feels tiny and people in the video seem like giants.

Is there any way to solve these problems?

Thanks.

@Selzier has a shader for that so perhaps he’d have some tips for you.