Questions about a game I am making

Hey guys, I’ve just recently starting having a go with Unity and I am attempting to make a tennis game. Now I have a terrain that I am happy to use but I am a little unsure of how I get everything to go.

I would like to have it a real time game so that when my character walks to the tennis court he picks up a racquet and starts playing. Is this possible or do you have to have the actual playing part in a different scene?

I have created a tennis ball in 3ds max but I am unsure of how I get the ball to travel on my terrain over the net then drop and bounce and everything after my player hits the ball with his racquet. Do I have to make it an animation in 3ds max? do I make the ball have any animations in 3ds max? how do I get my player to get close to the ball and then hit it?

If you guys could answer these questions or link me to some type of tutorial or teaching that shows me exactly how to do this I would be extremely greatful. Thanks in advance guys.

really, you guys have no tips or anything? am I posting in the right section?

You should go through the 3rd Person Platform tutorial to get a grasp on the basics of Unity:

Yes like Antenae tree suggests… The 3rd person shooter demo would get you started. You will definitely have to know some unityScript and/or C#. It may take you awhile to get up and going but don’t give up!

Unity Kicks Ass!!! I’m just now feeling comfortable scripting and am looking to do something similar. I’ve been working with it since December last year. It won’t happen over night but you will get there if you stick to it!

You will probably want a 3rd person script, look it up.

Then you will need to program the tennis ball. I was thinking maybe Lerp? or raycast and using forces.

Yeah. The ball will be a rigidbody that responds to gravity. Add force to it when the racquet hits the ball in the direction of the hit, then let the physics engine do its thing. You’ll also need to put a physics material on the ball that best simulates a tennis ball’s bounce.

I bolded the topics you’ll want to research in the documentation (because I am too lazy to do the links :stuck_out_tongue: )