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Why is my game not changing textures in build version? It works in editor mode, here is the code:
Renderer renderer = gameObject.GetComponent(); renderer.material.EnableKeyword("_DETAIL_MULX2"); renderer.material.SetTexture("_DetailAlbedoMap", cracked0);
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Has anyone experienced a degrade in quality of audio clips when building their game? The sounds sound muffled and distorted a little in the built version.
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Is there a option to change the graphics quality setting when building webgl? I noticed shadows are not being rendered and the lighting is off.
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Edit
Questions 2. and 3. have been answered, just don’t understand question 1.