Questions about custom sprite size and resolution...

Hello, I’m new to unity and having a hell of a time trying to figure out how to do what I am attempting…

Basically, I wrote a game in another language/on another platform and in looking to rewrite it from the ground up in unity reusing assets. I’ve managed to import my player sprite and get it to show up correctly, however I need to use sprite scaling because the resolution is a lot lower than the default. How can I change my main camera view to reflect the resolution I wrote it in (128x64 px)? I’d rather not have to scale my sprites every single time I import them.

I’ve already tried setting a custom resolution in the main camera view, and it outlines a green box where it should be, however the main camera remains unaffected and I’m still not able to fit this to the screen.

Sorry, correction- I’ve set my game resolution to ‘free aspect’ and am using the pixel perfect camera component with the reference resolution set to 128x64, not sure how to change the actual camera size/resolution though.

Sorry, I guess I’m going about this the wrong way- how can I see what the size (length and width) of my camera is, so that I can properly scale my sprites? Cant see it anywhere

Whoops, sorry- now that I realized what Im actually looking to do I shouldve just dug around for answers, got a bit ahead of myself and forgot, my mistake. Will come back to this if I still cant answer it myself after looking more into it.