Hello, I’m new to unity and having a hell of a time trying to figure out how to do what I am attempting…
Basically, I wrote a game in another language/on another platform and in looking to rewrite it from the ground up in unity reusing assets. I’ve managed to import my player sprite and get it to show up correctly, however I need to use sprite scaling because the resolution is a lot lower than the default. How can I change my main camera view to reflect the resolution I wrote it in (128x64 px)? I’d rather not have to scale my sprites every single time I import them.
I’ve already tried setting a custom resolution in the main camera view, and it outlines a green box where it should be, however the main camera remains unaffected and I’m still not able to fit this to the screen.