Question 1:
When I start my dedicated server it connects to a master server and sends it’s info. When the client downloads the server info from the master server it shows the server as having one client connected already. I don’t want the dedicated server to show up as a player. How do I fix it?
Question 2:
Is there a way to disable rendering of certain objects on the server? I don’t see a reason for rendering the player on the server.
for #1, you could easily fake it by subtracting 1 from the total number of clients displayed.
for #2, could you just turn off the camera for the server? I’m no Unity expert, but it seems like it wouldn’t render anything w/o a camera. If you want to render some things, but choose to not render other things, you can easily do so using layers.
“When running a dedicated server, you should use “Application.targetFrameRate”to make sure unity
doesn’t try to run your server at 1000+fps, hogging your resources.”
You need Unity Pro to run true dedicated (-batchmode) and then have scripts that do all automatically instead of relying on input to configure it post start