Questions about Firebase

I am just starting to check out Firebase. To start, I want to use it for Authentication and Database. I used their guide to set up my project, so I have a project in the backend, I have the SDK for Authentication imported, I have the plist file in my Unity project.

I’ve tried a few things, all within the Unity editor, and they don’t seem to be working, at least on the backend side. In Unity I am hitting all the right spots in my code, according to my debug messages. I am creating a Firebase user, but the user doesn’t appear in the Firebase backend. The code indicates that the user is created though. Here is the code I’m using:

FirebaseAuth _auth;
FirebaseUser _user;

void Start()
{
    InitializeFirebase();
    _auth.CreateUserWithEmailAndPasswordAsync("mattbrand@gmail.com", "testtest").ContinueWith(task =>
    {
        if (task.IsCanceled)
        {
            Debug.LogError("CreateUserWithEmailAndPasswordAsync was canceled.");
            return;
        }
        if (task.IsFaulted)
        {
            Debug.LogError("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
            return;
        }
        Debug.Log("Complete");

        // Firebase user has been created.
        _user = task.Result;
        Debug.LogFormat("Firebase user created successfully: " + _user.DisplayName + " " + _user.UserId);
    });
}

void OnDestroy()
{
    if (_auth != null)
    {
        _auth.StateChanged -= AuthStateChanged;
        _auth = null;
    }
}

void InitializeFirebase()
{
    Debug.Log("InitializeFirebase");
    _auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
    _auth.StateChanged += AuthStateChanged;
    AuthStateChanged(this, null);
}

void AuthStateChanged(object sender, System.EventArgs eventArgs)
{
    Debug.Log("AuthStateChanged!");
    if (_auth != null)
        Debug.Log("_auth.CurrentUser = " + _auth.CurrentUser + " _user = " + _user);
    if (_auth.CurrentUser != _user)
    {
        bool signedIn = _user != _auth.CurrentUser && _auth.CurrentUser != null;
        if (!signedIn && _user != null)
        {
            Debug.Log("Signed out " + _user.UserId);
        }
        _user = _auth.CurrentUser;
        if (signedIn)
        {
            Debug.Log("Signed in " + _user.UserId);
        }
    }
}

Anyone with experience with Firebase can help me on this?

I got this answer at the Firebase forums:

“We only partially support working in the editor, with only Storage and Realtime Database hitting the backends, see 将 Firebase 添加到您的 Unity 项目  |  Firebase for Unity . You’ll need to deploy to a device, iOS or Android to test.”