Hello Unity forums,
This is my first post here, and I hope I placed my question in the right subforum. If not, I apologise for the inconvenience, and feel free to move/delete it.
Now I’ve just gotten into game dvelopment, as a hobby for now. I’ve chosen Unity instead of UE4 because of good past experiences and easier integration with Blender.
My question might seem silly to most, but because I have trouble forumlating it, I can’t find the answer myself.
I’m modelling an astronaut’s suit in blender. Obviously, materials, textures, and all the rest are going to be varied: the visor is different from the suit “skin”, the tubes from the patches, etc… Do I have to:
- Model each component individually in
blender, apply textures, materials,
etc and THEN put it all together in
Unity? - Or make the model as a whole and find
a way to give certain properties to
certain areas of the suit? - Something else?
Now again, I apologise for the poor formulation of the question, but if someone understands me and can give an answer, I’d be more than thrilled to hear it!
Good day to you, and good luck on everyone’s projects!