Hi,
So I am looking into lighting for Android. I want to use lightmapping in conjunction with a dynamic shadow casting directional light. Doing reading it says dual mapping does not work in Mobile, so I have to use single maps. Is there a work around so I can use dual maps? Also, I was reading that Tegra 2/3 procs don’t allow dynamic shadows, is that true?
Any information is appreciated.
Andrew
Was thinking about this today as well. I think you could blend between the dual lightmaps in the pixel shader, depending on the shadow result. I can’t imagine it being fast though. Dynamic shadowing adds alot of overhead, especially when you lose dynamic batching.
That is true. Tegra doesn’t have the required extension to be able to sample a depth buffer. However, there are ways of making it work by enc/decoding depth to a colour. https://twitter.com/_eriq_/status/272223325214875652
Thanks for the reply, I will look into that!
Cheers,
X
You can try “Lighting Studio” app for Android. it maybe helpful for you. Here is a link https://play.google.com/store/apps/details?id=com.playlee.android.lightingstudio&hl=en