What would I need to suggest to a 3d modeller in order to get this drawing made into a 3d model that would run well (in terms of performance ie. poly count, draw cals etc.) on an iPhone 4?
http://www.freepatentsonline.com/6924422-0-large.jpg
So far I have this spec although I've sort of made it up as I go along;
- Max 3000 triangular polygons
- Texturing must be done by UV mapping.
- Animation should run at 30fps
- Models must be saved as FBX format.
Also I want to be able to drop an object on the pedal or have the main character jump on it and depending on the force on the pedal I'd want the head to swing and hit something, just like a normal pedal would. Is the best way to go about doing this via joints in Unity? And if so, what would the 3d modeller need to take into account when modelling this? Would each moveable object need to be a separate mesh? What else would they need to consider? And Should I get the modeller to animate it's movement, or would it be easiest to do that in Unity with joints?
Lots of questions there - thanks for any help you can provide on any of them!
Parallel Unity Forums post; http://forum.unity3d.com/threads/89596-Questions-about-modelling-an-interactable-pedal?p=579711#post579711
Jason.