Questions about prefabs

I have created an object in blender which consists of a ring with other objects parented around that ring. The file imports in Unity fine. After importing the object i can drop an instance on the Hierarchy, I can add game components to the child objects etc.

I am wondering why I cannot access the individual child objects from the prefab object? all I see is the parent object in the prefab. Is it necessary to make a temp instance in the hierarchy in order to modify the details prefab each time?

Glenn

iByte

AFAIK yes, model nodes aren’t expandable unless they’re in the hierarchy.