I’m working on an IOS game, but I don’t have Unity IOS yet – I’m getting some of the basic functionality done before then and want to confirm this stuff can work on IOS.
I’ve created a level editor that writes level data to xml files and a level loader that’ll read those files as TextAssets and build the level.
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The game will obviously ship with many levels created by me – how will I include these xml files in the IOS build? Right now I have them in a subfolder of the Resources folder, but I’ve read I’ll have to use the streaming folder or something – prior to building, do I create that folder somewhere and copy the xml level files in there or what?
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Am I correct in understanding that I can’t use System.Xml with Unity IOS Basic, but CAN use it with Unity IOS Pro? My plan is to release the game using Basic (using the lightweight XML parser found on these forums for reading the level data) and then use money generated from that to help pay for Pro so I can give them a level editor (the ability to write xml using System.Xml).
Thanks!