Questions about Sentis Sprites/Textures and Steam policy

  1. With Steam’s AI policy still rejecting all content trained on copyrighted data, can Sentis Sprites and Textures be used for Steam games? Is there a post or link we can refer the Steam team to, where Unity definitively asserts that all their training data has no copyright issues? Or does any developer using these features basically forfeit their right to release on Steam?

  2. Is there a mechanism to call these features as a CLI or API so the game can generate sprites and textures for users on the fly? The major use case in my view is to generate entire worlds based on the user prompt. Otherwise the AI is not really doing anything innovative that couldn’t have been done by humans.


Wrong thread, I would ask this over

1 Like