Hey guys, I was thinking to use Unity3D for make a MMORPG and need to know somethings before start.
1. I see that uses a Unity Server it isnt good when have many players simultaneously, but its MMORPG, so will have many players (more than 100). Which is a good alternative for this?
2. I have experience with C++, this way, I can make an entire server with c++ using tcp sockets, and client side using Unity3D normally? Would be easier for me, and I believe would be better too.
@ Ah, using my own custom server on c++, would be better to because of I could separate server into Login Server, and Game Server…
Thanks.