Hello users!
I have some questions about static batching. I did read about them a lot so i hope these wont be too trivial.
1, I am guessing if i have objects in the scene and i did not create them dynamically it is enough to just mark them as static in the inspector and thats all. So i tried it out with simple cubes and it is working. But i have a complex house with a lot of mesh built together and it has objects with the same material. But if i mark this object static (and all of the children) it is not working(saved calls by batching = 0). They have skinned mesh renderer components. Could this be a problem?
2, If i combine static dynamically created objects with staticbatchingutility can i destroy some of them? will it recreate the combined object or it will still be in memory?
do i have to do something special if i would like to destroy some of them?