Hi all,
1.can i develop iphone games with unity 2.6 or i need another version of unity?
2.what specifications an iphone games should have?
3.how much shuld be the max size?
will be thanks if you consider these questions leave a reply.
tnx
Hi all,
1.can i develop iphone games with unity 2.6 or i need another version of unity?
2.what specifications an iphone games should have?
3.how much shuld be the max size?
will be thanks if you consider these questions leave a reply.
tnx
You need to buy Unity iPhone (and own a mac + iphone dev license but thats required for any iphone development)
depends on the device you want to support and what you want to achieve. there is no “must” that you have to meet but you will likely seek for playable performance.
there are different threads on that
whatever you game needs, there is no “should be”.
As noted above, iPhone development requires you to purchase an add-on license to enable iPhone publishing (either Unity iPhone Basic or Unity iPhone Advanced), and then once you have that your actual development work is done in Unity iPhone, not main Unity itself.
That’s a very broad question and difficult to answer as it’s entirely dependent on what you’re after in your game. Generally you should keep your visible poly count in the 7000-10000 poly range, avoid mesh colliders (use box/sphere colliders instead), avoid too many rigged/animated characters, etc. Search around as this has been discussed over and over and over.
Again, as noted above there is no max as that’s up to you and your game.
FYI: you’re better off reading and posting in the iPhone Development area here on the forums as that is a sub-section dedicated to this topic. Read on, search around and have fun!