I’ve searched the forums for answers to this and can’t really find what I’m looking for. There was similar thread from earlier this year, but the responses weren’t that clear.
So we are creating a game for a client and want to use Unity IAP.
The client owns the Google Play and Apple Appstore accounts.
We have a Unity Pro license currently.
The client has no need to use unity Dashboard for analytics / purchase info etc.
We would rather not have to ask the client to create and maintain a Unity account
So my questions:
Does IAP require a pro license to work (so if in the future we don’t renew our pro license will IAP still work) ?
Is it reasonable to release the game with a link to our own organisation / appID for IAP purposes when it belongs to a third party client? or…
Would it be better to ask the client to create a Unity ID for this purpose? (Could be slow and problematic)
If the client’s revenue was above the Unity Pro turnover threshold, would they require a pro license even if they are not using Unity for development, purely to facilitate IAP?
Does IAP require a pro license to work (so if in the future we don’t renew our pro license will IAP still work) ?
Unity IAP is a free service and does not require a pro license.
Is it reasonable to release the game with a link to our own organisation / appID for IAP purposes when it belongs to a third party client? or…
We don’t encourage this because the third-party client needs to own this project in order to manage the project and view the Analytics/IAP data.
Would it be better to ask the client to create a Unity ID for this purpose? (Could be slow and problematic)
Yes, and I think it won’t be slow and problematic. The client can go to http://id.unity.com/ to create a Unity ID.
If the client’s revenue was above the Unity Pro turnover threshold, would they require a pro license even if they are not using Unity for development, purely to facilitate IAP?
The IAP package currently only supports integration in the Unity editor.
Thanks very much for your answers, very helpful. Can I get some clarification to your answer for 4) please?
I’ll try and make it a bit clearer:
So we ask the client to create a new UnityID / App ID which we would link the game to, there would be no development done by the client. We would complete development and hand over the finished product to the client.
So would they need a pro license (they are above the turnover threshold) for this given that they are not developing using Unity, merely taking ownership of a product with a link to their newly created Unity ID / App ID?
That sounds reasonable although we can’t offer specific legal or licensing advice here. So you know, all revenue for a game comes from the respective stores, the Apple App Store and Google Play by the organization and developer account who uploads the game binaries and fills out the business and tax and payment information.
They’ve actually replied already Jeff. Maybe because it wasn’t a technical question.
For anyone else who finds themselves in this situation, the official word from customer support is that in this scenario, the third party would not need a pro license since they are not using Unity software for development.