Questions about Unity's Features

My team and I are considering Unity for our project, a MMOFPS. Before getting too far into production, we must know if this engine is capable of what we require. Recognize that we are using Unity 2.6.1, the free version. Please help us answer the following questions:

  1. What is the maximum Terrain size Unity can handle?

  2. What is the max number of players the Networking can hold?

  3. Is Unity able to preform RTS-style actions?

We went through most of the FAQ and such, but we found it easier to just post here instead. Thanks.

  1. Infinite (not all at once obviously…)

  2. I haven’t done networking.

  3. Unity does whatever you program it to do.

–Eric

“A seamless world is key when making an MMO. With Unity 2.1 you no longer are limited to a single terrain. Immerse your user in an endless landscape, based on streamed data.”

I read this on the 2.1 release notes. Does it apply to the free version, or just Pro?

Streaming asset bundles are Pro only, but you can still have multiple terrains in Free, and there are other ways to make infinite terrains. A more extreme solution is to write your own terrain system.

–Eric