Questions for potential browser game (code & embedding)

Hey.

I just want to start off that I’m 3D/2D artist that knows how to import art assets, light scenes, use shaders, and export builds. I’m not new to Unity but I don’t have qualifications in the programming aspect and other technical areas.

So the premise is that I contacted this web developer who has an online virtual-community website (think GaiaOnline but very beta) and I want to help create mini-games for this website. The thing is, he only uses html and Javascript whereas I want to use Unity. I’ve only touched Unity’s “javascript” and bits of C# but pretty much if a programmer regurgitated code to me, my eyes would glaze over.

Here’s my general knowledge from what I’ve searched on this forum/answers to google and youtube. WebGL is good for desktop but not mobile. I need a place to host/upload the game file to like Dropbox, Itch.io, Wooglie (?) or rent one.

So I have a few questions.

  • Is the web developer better off just using html/JS for his website than integrating Unity as he has 0 experience? (wasn’t sure if this would be difficult for him)

  • The mini-games are meant to allow members on the site to win X amount of virtual currency. Is that something to be concerned when looking into free hosting sites? Is that possible or difficult to implement?

  • The website is both used by desktop and mobile users; would that be bad to X out mobile users and is it better to build out multiple platform builds? (it does lean toward desktop though)

  • What would be my best way to shorten my specifics looking for a Unity programmer?

  • Ex. LF for Programmer experienced in browser games

I don’t want to pass up on this offer especially if I could design game(s) on a website played by a couple 100 or so people. However, I feel like if he (the web developer) continues using html; it’ll be painful to just hand off tons of art assets whereas in Unity, I can have full control placing art where it needs to be. I guess I could always have mock-ups so he has some sort of blueprint.

Hopefully I’ve made sense above and didn’t ask too many dumb questions.

Thanks for taking the time to read.

1 Like

Using html/JS/CSS, which is likely using HTML5.
There is way of avoiding using WebGL with JS.

The thing is, if developer is not familiar with tool like Unity or for worse, C#, then doubt, asking dev would lead anywhere.
It will require quite bit of time, to get proficient. And if time is crucial, then that will be one big obstruction.

But browser based apps will be more accessible to users for sure.
They can be optimized, to be mobile friendly.

Is up to your discussion with dev, what is required and where you both want to go with it.

Thanks for your reply.

Well, in the email, he said he’d be interested in implementing content with html+javascript but seems open to other systems which in my case is Unity. It sounds like I’d have to sort out how to get whatever he needs for him to put it there.

And so, if I could find the right programmer to work with, it’d help connect the bridge.

I also want to point out I haven’t brought this up to him (web dev). I mentioned that I have knowledge in Unity but I haven’t extended more plans to the developer as I wanted to kind of scope out what I was getting into and if it was possible.