Questions Of Implementing A 3D model with IK for A Multiplayer First Person Game

I want to add A model for a multiplayer fps (has to look good for other players) I have some questions…
I already have a model which I did all animations in unity but I’d like to change the model and do the animations in blender.

1: I want to have different weapons… how can I animate them with the player (I need switching weapons too)?

2: How could I make the model head/body turn with mouse look?

You don’t have to answer both questions, if you have experience for just one. please just put an answer below.

If you have any other tips, feel free to leave them below.

Thanks!

What have you come up with so far with your own research?
Without showing you have performed some research on your own - if feels a little open ended, feeding a solution that could be one of 10 solutions that works. Testing is needed to find the best solution for your needs.

  1. Depends on the setup you prefer in Unity. One simple way is to rig/parent all the weapons to the hand bone and hide/unhide them via the mesh render component. This is probably the most simple method, however from my research it is not the best/optimal.

  2. IK

Thanks. you said for doing more research, do you have any sites i could find info?

and with ik would the mouselook script be on what?

google and youtube have a ton or examples of people showing off there setups. I don’t know of any Unity specific instructions on weapon setup. But there are also several wip threads you could research. FPS games are all similar, even though they might use (slightly) different setups.

I’m not a programmer - I don’t know what scripts go where. :stuck_out_tongue:

Thought I’d shoot you a link of a vid I found useful.

thanks