Questions on being efficient when building a game using tilesets.

I’ve spent the last two days importing tilesets and then making prefabs out of those, in retrospect should everything from a tileset be a prefab? I can see ground pieces and things that will be reused, but flowers?

To that end, I processed them by loading them into an art folder, dragging those onto the view port, and then dragging them from the list into the prefabs, there HAS to be a better way. After about 400, I started to give up :slight_smile:

Second question is around box colliders for ground tiles, is there a performance hit for having each ground tile contain a box collider and material?, I’ve been creating pieces like a 1x5 ground, adding one box collider and using that.

Still learning, I code in C# for a living doing application work for a large enterprise. Now I come home and can’t wait to keep working on a game, and I love coding things, I can’t remember when being a programmer was more fun! It’s brought back the joy of why I become a code nerd in the first place.

Thank You
-Paul-

Are you using Unity’s new-ish tile map workflow?

I am now :slight_smile:

Thanks