Here’s this game posted on Unity Play: Turok 9 the Moor of Death !!! BETA EDITION!!!
So I got some questions on improvement of the game, since I recently started working with Unity again, and forgot many things. The big problem is: I can’t code. Everything before was done using assets and simple modding of the FPS Microgame tutorial. Here the Questions:
- I used a NavMesh on the Terrain, but the Enemies (NavMesh Agents) are floating a bit in the air. How
can I lower the NavMesh to the Terrain level - Terrain is too heavy for the WebGL upload. How can I lower it? Using procedural generation or just
uploading on another platform - How to make a swing animation for the Weapons? I know how to animate, but I dunno how to
assign it at the time of the attacks and how do you do them play at consistent attacks❓ - Enemy die animation: how to assign these
- How to make a tunnel in a Terrain (through a mountain)
As mentioned: I can’ code and did not change any of the FPS Microgame scripts. If it’s necessary to solve a problem with code, pls make a step-by-step guide on writing it
Thanks for reading