Questions on my modded FPS game with NO SCRIPTING

Here’s this game posted on Unity Play: Turok 9 the Moor of Death !!! BETA EDITION!!!

So I got some questions on improvement of the game, since I recently started working with Unity again, and forgot many things. The big problem is: I can’t code. Everything before was done using assets and simple modding of the FPS Microgame tutorial. Here the Questions:

  • I used a NavMesh on the Terrain, but the Enemies (NavMesh Agents) are floating a bit in the air. How
    can I lower the NavMesh to the Terrain level :question:
  • Terrain is too heavy for the WebGL upload. How can I lower it? Using procedural generation or just
    uploading on another platform :question:
  • How to make a swing animation for the Weapons? I know how to animate, but I dunno how to
    assign it at the time of the attacks and how do you do them play at consistent attacks❓
  • Enemy die animation: how to assign these :question:
  • How to make a tunnel in a Terrain (through a mountain) :question:

As mentioned: I can’ code and did not change any of the FPS Microgame scripts. If it’s necessary to solve a problem with code, pls make a step-by-step guide on writing it
Thanks for reading :slight_smile:

Here’s the two-step guide you need:

Two steps to tutorials and / or example code:

  1. do them perfectly, to the letter (zero typos, including punctuation and capitalization)
  2. stop and understand each step to understand what is going on.

If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.

Gamedev works by you making your own step-by-step guide, just like this fellow did.

Imphenzia: How Did I Learn To Make Games:

Every single thing you list above is super-basic-simple gamedev, with literally millions of tutorials already out there for you to study and learn from.

And of course if you cannot get it from Youtube tutorials, you’re definitely not learning it from this little measly text box!

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