Question's

I have a few questions for you all…

I will be purchasing hercloud. Of course that is the hero engine middleware mmo system.
I had to second mortgage my home for this mmo project. Anyhoo, I need 24 people to fill various postions but, the current cash I have is being invested in other areas for this project and of course, the middleware.

where can I find quality people who are willing to to basicly work freelance until I turn a profit? I have checked google for game dev jobs and can’t find a good place for this type of thing.I will be doing the local search here at some of the universities and the trade schools for skilled people who are needing the resume boost.

Any suggestions or links?

So, you are looking for contractors?

???

Realistically, no where especially at your current state.
Quality people know their value and don’t need to join projects just for the sake of portfolio building.

At a later point when you have a project thats on track and shows off well enough already, chances are much higher that they might join.

But for the time being I fear you will have to work primarily learning their stuff or being somewhere in the average sector which can afford to work for you in their sparetime to expand their portfolio.

Generally the best place to search for them are the boards of the 3D modelling software you intend to focus on primarily, cause they will bring the required experience with them to offer you what you are looking for.
You could also attempt on mmorpg.com and similar, but you will get many answers from underaged and pretenders / daydreamers.

The major thing you will have to bear with is that you will likely have a pretty solid fluctuation on your team and the complexity of planning and organization due to the parttime aspect, which have a serious impact on such straining, long term projects (depending on the project its 1-4 years with parttimers)

thanks for the tip’s dreamora and all. And by quality what I really meant is, folks who are at least at intermediate level of skill, And would love a chance to work on my project until it yields some revenue.I would personly kill to work on a sci-fi mmo using hero engine, I do have the modeling skills already and GUI experience. all I really need is 3 or 4 character modelers and a person that rocks at python or at least is not fiddling around the dark with it.

The engine for me was out of my price range and now it isn’t. I’m also digging unity as a learning tool to improve my current skills. So thank’s for all the information and I will be here asking many question that have no answer with search about unity.

Oh and…dreamora Do I know you from RC forums?

Freelance means paid. What you mean is “Pro bono” or unpaid.

…and unless you know how to prepare a knock-out of a design document and game proposal / pitch you will be hard-pressed to find anyone other than very junior people to invest their time in your dream.

Then to compound the problem, as a general rule: “you get what you pay for”. “Teams” are notorious for never accomplishing diddly as without any immediate incentive or substantial penalty for abandoning the project - it’s very hard to keep a group motivated. On top of which unless you make everyone sign an NDA in blood - you may very well loose your Intellectual Property (IP).

I’d hold off on purchasing HeroCloud until you either have: a.) such a killer presentation that people will beg to volunteer for your project, or b.) you have an “angel” investor or backer that can bankroll the project.

/julian

Great advice julian thank you. yes ton’s of pre-planning the plan as it were. I also want to get all of what you have descibed above in place. best I could hope right now is getting the the whole project plan in place, and making sure noone infringes on my copyright.

Your right about purchasing it right now. I want to make sure all the little details are in place, then see how it goes from there.

Great stuff all and thank you for the reply’s word’s of wisdom!

From my experience the people who will work with you are largely the same people who worked with on the previous project. So start with something simple and work your way up.

Hey, I think it’s a little unrealistic to try gathering 24 dudes to work under your command, completely unpaid until perhaps you get any profit.

If you care to try, the collaboration section might be what you’re looking for.

I’d say there’s always ppl willing to learn, and for them joining a team should sound exciting, but i’m not sure these subjects are what you’d call ‘quality people’ (performance wise). And I’m also not sure you’ll get as much as 24 of them.

Start small, and work your way up.

:smile:

Hmmm. MMOs are the biggest development risk of all, and only a handful of 1000s turn a profit let alone get finished. You’ll really need some people with some serious industry experience to pull it off and do this unpaid? :shock:

If I had to get a dev team of 25 I’d be looking for

15 artists (characters, environments, animators, textures, concept, etc)
3 programmers (game, server, etc)
2 sound (effects, music)
5 general (game design, QA, etc)

That’s no small feat. At least 1-2 in each category needs to have experience so they can help the others.