I have a short question. In a shader I can have multiple passes. I can specify blend mode per-pass, z-test per-pass, and pretty much any render state. But can I specify queue tag (or tags in general) per-pass instead of per-subshader?
I remember that like in a year ago or so I wanted to do this but got info from support that it was not possible. Is it possible now by any chance?
I ran into this just a few days ago: http://forum.unity3d.com/threads/246373-quot-Blend-SrcAlpha-OneMinusSrcAlpha-quot-apparently-only-for-select-few-random-geometry I learned the Queue belongs to the SubShader, not the Pass.
So I guess nothing has changed since the time I checked it last time?
It’s kind of shame that queue is per-shader and not per-pass as this behaviour can be emulated by having two copies of the same mesh in the scene, one using one shader and the other one using the other shader.