Hey guys, this isn’t specific for one project.
When telling an enemy to aim/raycast/we at the player and you use PlayerGameObject.position you are aiming at his feet(I’m setting up my GOs so the pivot is at the bottom, as many do i believe), how do you go about counting this?
few options i think of:
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setup player so the transform is at the center\upper torso?
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tell the enemy to aim at player position + collider height / 2?
anyone wanna pitch in on this?