Quick Help with Materials

I’ve figured out how to fix this before, but can’t now. I have a planet prefab with a planet material. I want planets that have different textures, but whenever I set the texture of one, they all adopt that texture. How do I use one prefab for any planet/moon I want to create, but be able to set different textures for each?

They need to have different materials. If you assign a different texture to the prefab at runtime, it will create a new scene instance material for you.

–Eric