Quick model / texture import questions.

First does UVW Unwrapping import in with the model?

Second, if it does do I have to use UVW map as well as UVW Unwrap modifiers?

If you create a Uvmap in your 3d application, you can use it Unity.
In the Documentation you`ll find a Basic Howto for the major 3d apps.

I’ve got the UVW wrapping sorted out, but I am confused with what people on the forum says and what is said in the link you post, which I had already read.

It says in that link that UVW wrap is for lightmaps only, but others in the forum are saying to use it for applying your main textures.

If I use it for applying my main textures will it come out in game the same way it came out in my program?

What 3d app do you use, I looked at any app and everywhere is wrote that they import UV`s

Yes, it should.

Using max, thanks for answer.