Hello there. I have a quick question about characters. I have a simple humanoid character (Unity Asset Store - The Best Assets for Game Making) just to prototype the game. I’m trying to simulate a two-sticks shooter, but I’m using keyboard and mouse at the moment. What I’ll end up with is something akin to Angry Bots demo.
On the angry-bots demo the player legs move on the 4 directions, while the torso rotates with the mouse - what is necessary to rotate them?
I’ve tried to rotate just the torso (the Spine part of the character), but it wouldn’t move. I thought it was something about the hierarchy - the torso is under “hips”, with the legs. I’ve tried to move one level up - then his torso fell on the ground
It did rotate, tho ![]()
My question is not about what I must do, but what exactly can I read or study to understand the hierarchy of an object, how to move/animate parts of it, and how to “organize” it?
Cheers, and thanks!
André