Quick question about combining textures

Hi all,

I know there are a lot of posts about combining textures but hopefully this will be a quick answer:
I was wondering whether there’s a way of setting the UV offset/co-ords in a GUI texture via script so I can manually include all of my GUI textures in one large texture and set my Texture2D variables in the script? I’ve scoured the forums but couldn’t find anything. And will this even give me any benefits?

Thanks in advance

There isn’t any access to GUITexture meshes, no.

–Eric

SpriteUI might do what you need if you can change your code to use sprites instead of gui textures?

Thanks for the replies guys. We’ve considered Sprite UI but wanted to make sure we didn’t have the same control over GUI textures first. I guess we now do some performance testing to see which route to take…