I have a lot of balls in my screen so i counted them with:
private GameObject[] getCount;
private int count;
getCount = GameObject.FindGameObjectsWithTag("Ball");
count = getCount.Length;
In console it counts to 1, but after i kill last ball, counter stops. And I cant finish my game with:
if (count == 0)
{
Debug.Log("won");
}
because console not counting to 0.
How can i finish my game when all balls are dead ?
Regards