Hey all,
I read through all the official docs and a number of tutorials, but I can’t find info on scene objects. The “basics” tutorials are usually just a few shapes in the project folder, you make a small script using Addressables.LoadAssetAsync and friends and it loads them.
What is the process though for decent-sized, already populated scenes if you want to begin going that direction? Am I to take a completed scene and just go through every asset in the hierarchy individually or what is the process? It is perfectly fine if that is what needs to be done, I am just wanting to confirm whatever the process actually is so I know how to proceed from here.
Thanks!
-MH