Quick question about scene objects

Hey all,
I read through all the official docs and a number of tutorials, but I can’t find info on scene objects. The “basics” tutorials are usually just a few shapes in the project folder, you make a small script using Addressables.LoadAssetAsync and friends and it loads them.

What is the process though for decent-sized, already populated scenes if you want to begin going that direction? Am I to take a completed scene and just go through every asset in the hierarchy individually or what is the process? It is perfectly fine if that is what needs to be done, I am just wanting to confirm whatever the process actually is so I know how to proceed from here.

Thanks!
-MH

You can load an entire scene with addressables, additively or single. You just need to be aware that if you are loading additively, you can’t load a scene with activate on load set to false and load other assets at the same time (other loads will be blocked until you activate the scene).

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