I am interested in how it works, more for simple objects like chairs and scenery related stuff.
I understand how to apply a texture to a shape, and I know that modelling of objects should be done in a tool like 3dsmax or maya or c4d or something else. But texture maps confuse me…
eg
How was that created? Is there an option in Maya/3ds etc to lay out a flat mesh and then you paint it in a graphics editor and then import it back into your 3d model? Is that how it is done?
Anyone know of a good texture mapping tutorial for 3dsmax/maya?
Thanks!