Quick question about the precision of Mouse X and Y axes

I was making a camera controller and started wondering about this. Does the Mouse X and Mouse Y axes only go from -1 to 1 like other axes? If so, it doesn’t seem very precise, so what would be a better solution?

No, “Mouse X” and “Mouse Y” are delta values. They contain how many pixels the mouse has moved since the last frame. Therefore this is already delta information which must not be multiplied by Time.deltaTime since it is already relative to the real world time and frame rate independent.