Quick Question, are shader shapes/ animations to expensive for mobile?

recently I’m making all my shapes, circles, box, rectangles, lines , triangles etc using only shaders.

Is that more expensive than using a texture? Mostly of the shaders have one sin and one frac, no lookup texture because as I understand lookup textures are more expensive in mobile than using sin math function.

The same question for animations, I’m moving uvs, flow maps, multiplying textures in shaders for some cool animated effects in just one mesh one draw call, or it would be better to use particles?

Appreciate any input.

The range of hardware in “mobile” is gigantic so there’s no hard n fast rule depending on how big you want your market to be.

Generally, no it is not too expensive. ymmv.

so if i want to play it safely it would be better to use textures and particles? Thinking about 70% of devices have 1gb of ram and 1.6 ghz.

What should I look for in the profiler to get an idea of how expensive they are?