recently I’m making all my shapes, circles, box, rectangles, lines , triangles etc using only shaders.
Is that more expensive than using a texture? Mostly of the shaders have one sin and one frac, no lookup texture because as I understand lookup textures are more expensive in mobile than using sin math function.
The same question for animations, I’m moving uvs, flow maps, multiplying textures in shaders for some cool animated effects in just one mesh one draw call, or it would be better to use particles?
Appreciate any input.