In the Unity manual for “Optimizing Graphics Performance” (Unity - Manual: Graphics performance fundamentals)
it says:
“Generally speaking, aim for no more than 100,000 vertices on mobile”
Does the 100,000 refer to an entire scene, or just the number being rendered in the current view frustum?
If it’s the latter that would seem rather high for a game targeting lower spec devices (iPhone4 for example), wouldn’t it? (although I realise that poly count is not the be-all-and-end-all of graphics performance).