Quick question: Standard Shader or Mobile Shaders for GearVR-scene?

Hey,

I´m building a scene for the GearVR. My Question: Is there a huge performance difference between using the Standard Shader and the Mobile Shaders of Unity?

Thanks!

In short: yes, there is quite a big difference. I personally try to avoid using Standard shader when building on mobile devices. I don’t like mobile shaders, they don’t give you enough control. So i usually use legacy shaders (i.e. Diffuse, BumpedDiffuse). So my advice would be to use Standard shader only when its a must ;]